

While it makes sense to run an emulator on a Wii, it doesn't really make much sense to run these emulators on Dolphin. Nintendo's own Virtual Console service expanded the Wii's library by hundreds of games, while homebrew developers opened up the door for thousands with ports of emulators that support entire libraries of games. One of the Wii's most resounding legacies is that it was able to emulate tons of older games. While some of the launch copies of the Wii U version included the Wii version of the game, it's becoming increasingly rare as time goes on. If you're looking to get your hands on this title it's going to be fairly difficult at this point. Rodea: The Sky Soldier Releases for Wii U, 3DS and. We dived into the game in a feature article last month: Strangely enough, the Wii version actually looks far superior to the Wii U version on top of being regarded as the superior version even by the game's creator. While the Wii U/3DS games are paint-by-number platformers using Rodea's assets, the Wii version of the game is a much more unique game with a fresh control scheme. That's because everyone is playing the wrong version. Rodea: The Sky Soldier launched to middling reviews and general disdain for the most part.

Rodea: The Sky Soldier - The Wii's last AAA Release? ¶ But it should soon be applied to everything.īecause this progress report is a bit shorter, people looking for some extra content can look to some of the special features posted during November. For the time being, this is only applied to Native GameCube Support, where it is the most common. In order to mitigate this issue, Dolphin now manually sends the signal to stop rumble on actions that are likely to trigger the infinite rumble glitch, such as closing a game, pausing the emulator, or taking screenshots. If anything happens causing the game to not send that "STOP" signal, the controller would then rumble until the next time a game sent the signal to stop rumbling! Even unplugging a native GameCube controller and plugging it back in would not fix this. In an emulator, there are tons of things that can happen between when a controller is told to start rumbling and stop rumbling the emulator could be closed, it could crash, the game could lag in a specific manner on dualcore causing the signal to get missed and much, much more. On console, the only thing that can interrupt this chain of events is turning off the console, which kills power to the controller. It then rumbles until the game sends the signal to stop rumbling. The way rumble works on the GC/Wii is that a rumble signal is sent when the controller is to start rumbling. One of the most widely asked for features regarding controllers is stopping rumble when a game is stopped. The GameCube Controller's rumble motor (src: ifixit) It's a mostly harmless game that should be no problem to emulate in Dolphin.Įxcept, in one of the first levels the emulator outright crashes when you shoot a balloon.
#DOLPHIN EMULATOR PS4 CONTROLLER RUMBLE FULL#
The models are low polygon, the textures are washed out, and it is by far one of the fastest games to emulate (it commonly can hit full speed in the cached interpreter) and doesn't really use any of the fancy effects we'd expect on a GameCube. Much like Animal Crossing, it is more or less a port of an incomplete N64 game to a much more powerful console.


Medabots Infinity looks like an N64 game, because essentially, it is. While shader compilation stuttering is still present, this fix addresses one of the many causes of stuttering in the game, and is a definite improvement to this longstanding issue!Ĥ.0-8176 - Fix Crash for Invalid Textures by degasus ¶ This is especially important for games with dynamic loading, such as the Metroid Prime series. Since disc loading is no longer taxing the primary thread, the game being emulated no longer takes a performance hit during loading. This change creates a new thread that reads data from the hard drive during the delay. But if that drive happens to be a spinning platter hard drive, reading the data from the hard drive becomes a slow process, slow enough that emulation may have to wait for a moment for the loading to complete before gameplay can resume. During the delay, the CPU thread continues emulating the CPU, then afterward Dolphin loads the data from the user's drive. With Dolphin now refusing to send return only events, the channel now works correctly once more.Ĥ.0-8172 - Read disc data asynchronously in a new thread by JosJuice ¶ĭolphin's DVDInterface inserts a delay before loading data so that loading times will be similar to ones on consoles. Now it's working as expected though the Wii's web browser doesn't work everywhere!
